Agile Entrepreneurial Leadership 

Program Purpose

Every Project Manger spend majority of their time working with Customer needs, challenges and pain points. Service organizations are seeking ways to productize ideas, fund the development and successfully create a culture of 'Intrapreneurship'.


Associates will gain hands-on experience in Planning, Executing, Leading an Agile project with simulated characters who will play Customer, and Dev Team Members. They will also be challenged to pitch an innovative idea that has the potential to be Productized, to Investors for sponsorship during the learning journey.

Program Objectives
By the end of the training, Delegates will

- Understand the key differences between Traditional and Agile projects   

- Identify the characteristics of a successful Agile Project

- Recall and implement the Agile framework in a project

- Appreciate how Customer value is delivered through the Agile approach

- Develop Customer loyalty through Agile approach

- Lead multi-disciplinary teams without direct authority over them.

- Implement the Servant Leadership attributes

- Identify entrepreneurial opportunities

- Plan for successful delivery  of projects by applying a ‘whole brain’ approach

- Apply John Adair's Leadership model for Individual development and Team bonding

- Identify the stages of team development using Tuckman's model

- Prepare Hypotheses based on a researched and socialized idea

- Implement a Hypothesis driven development model

Who should attend

- Project Managers

- Product Owners

- Delivery Managers

- SCRUM Masters

- High Potential Employees

Program Delivery Method

    30pct of the program will be spent in learning concepts while 70pct of the program will focus on      applying the learning in successfully leading a simulated project. 

    3 participants will form a team 

    Teams are given access to the online simulator


    The simulation is based on a bespoke case study

    Customer's Senior Leaders are involved for budget presentation and project review

    Gamification principles are used to facilitate competition

    A live dashboard facilitates a competitive environment

    Award for the winning team

Evaluation of Program Effectiveness

Level-1 : Learning Environment evaluation

Level-2 : Pre vs Post Program knowledge gain

Level-3 : Pre vs Post Program competency gain 

Level-4 : Post training assignment and Performance Improvement measurement



Key Learning Topics

- Agile Framework

- Action Centered Leadership

- Whole Brain Thinking

- Situational Leadership

- Stages of Team Development

- Hypothesis Driven Development

- Product Strategy Canvas

- Investor Pitch

Industries that can benefit 

- IT Products, Platforms and Services

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Contact Us

To get a Demo call back or to be our Delivery Partner anywhere in the globe, contact us.

 Our Offices - Bengaluru , Mumbai , Noida , Dubai , Pennsylvania

Tel. +1 484-426-8295 (USA)

Tel. +91 98180 99777 (India)

      +91 99207 50404

Tel. +971 50-492-4295 (UAE)

© 2019 by SimWorks

A member of the North American Simulation and Gaming Association

***A venture by Axl Learn and Levensloop in association with Active Management International.